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Posts by Rick Hendricksen

01...4546
Request for data access General Discussion, 10 June
Personal data is not being collected, Tos. 
Gefeliciteerd Rick Announcements, 20 February
Bedankt zeg! 
Tryhard patch 6.1 Elo Astronauts, 19 Jan 2016
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2482805214/22717218?tab=overview  
Tryhard patch 6.1 Elo Astronauts, 19 Jan 2016
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2482579521/22717218?tab=overview  
Tryhard patch 6.1 Elo Astronauts, 19 Jan 2016
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2482342534/22717218?tab=overview  
Tom is een tryharder Elo Astronauts, 17 Jan 2016
Quoting: Post 1 rick is nu aan het feeden ik feed nooit 
Tom is een tryharder Elo Astronauts, 17 Jan 2016
ja 
Tables! Announcements, 02 Jan 2015
Tables zijn nu supported!! aadaa2aboeasdf En zonder header: aboesdfas Mogelijk moet je ff refreshen, anders update de CSS niet. 
ShaderProgram.java General Discussion, 21 Dec 2014
import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import javax.media.opengl.GL2; import static javax.media.opengl.GL2ES2.*; /** * * @author Rick Hendricksen */ public class ShaderProgram { public int program = 0; public ShaderProgram(String vert, String frag, GL2 gl) { int vertShader = genShader(vert, true, gl); int fragShader = genShader(frag, false, gl); if(vertShader == 0 ... 
KMeans clustering implementation General Discussion, 03 Dec 2014
Quoting: Post 1 Je moet public void init(int k) nog toevoegen Ik heb gewoon argument "new random()" toegevoegd 
KMeans clustering implementation General Discussion, 14 Nov 2014
import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.List; import java.util.Random; /** * * @author Rick Hendricksen * @param <T> */ public class KMeans<T> { public abstract static class CoordGetter<T>{ public abstract double get(int dimension, T element); public abstract int getDimensions(); } private static class Centroid{ public Centroid(double[] coords) { this.coords = ... 
GW2 camera autohotkey script General Discussion, 20 Jul 2014
Nu is right mouse button een toggle, dus je hoeft niet steeds die knop in te houden. yaaaay #SingleInstance #IfWinActive, Guild Wars 2 x := true <RButton:: if x { sendinput {RButton down} }else { sendinput {RButton up} } x := !x return #IfWinActive  
Question about Tower Defense game General Discussion, 22 Jul 2014
http://stackoverflow.com/questions/1114465/getting-mouse-location-in-canvas You may need to add position:relative for mouse coordinates to work properly. canvas.style.position = "relative"; The mob moving part was fairly complicated in my solution, I basically tried to find the "next" square for a mob, and let it walk there. Just move it ~5% of the way every time, and when you reach the target you just find the next square again. So, you have an old position a and a new position b, both 2d co ... 
Question about Tower Defense game General Discussion, 18 Jul 2014
Your first mistake, shown in the browser's debugger, is "event is not defined", so you can fix that by adding the parameter "event" on line 48. Next, onmouseover behaves a little strange, it only does something when the mouse first "enters" the canvas. You want it to keep doing something, so you should use addEventListener which behaves the way you want. See code below: canvas.addEventListener("mousemove", function (event){ mouseMove(event); if (createTower || true){ // i added "|| true" ... 
Yap. General Discussion, 18 Jun 2014
http://www.reddit.com/r/programming/comments/28gnb9/wavepot_live_coding_music_in_the_browser/ciav4m6 
LWJGL glVertex etc. to vertex buffer General Discussion, 26 May 2014
Ported to GLES2 (android). This version IS tested, and working. package nl.xupwup.Util; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.ArrayList; import static android.opengl.GLES20.*; /** * * @author Rick Hendricksen */ public class GeometryObject { private Color currentColor = null; private boolean alpha = false; private Vec3d currentNormal = null; private Vec2d currentTexCoord = null; private static final int sizeofFloat = 4; priv ... 
LWJGL glVertex etc. to vertex buffer General Discussion, 06 Jan 2014
package nl.xupwup.Util; import java.nio.ByteBuffer; import java.util.ArrayList; import org.lwjgl.BufferUtils; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL15.*; /** * * @author Rick Hendricksen */ public class GeometryObject { private Color currentColor = null; private boolean alpha = false; private Vec3d currentNormal = null; private Vec2d currentTexCoord = null; private static final int sizeofFloat = 4; private ArrayList<Verte ... 
FUCKING SIVHD LOLZ, 17 Nov 2013
Hadden jullie ook voice communicatie? 
Waar is all channels channel heen? Vraag & Antwoord, 13 Nov 2013
Quoting: Post 0 Is bug? Neen. Het was een lelijke hack, dus ik heb het in het nieuwe forum er uit gelaten. Het is opnieuw te implementeren, maar daar heb ik tot nu toe geen zin in gehad.  
Xupwup forum General Discussion, 24 Oct 2013
Quoting: Post 2 Dit forum is veel meer awesome dan die gif 
Xupwup forum General Discussion, 24 Oct 2013
Jij naarling 
Mussel stories General Discussion, 04 Oct 2013
Two days after my last report, we were ambushed in the night. For some reason their leader only captured us, and let us travel with them. Later that day, jlAnda told a very sad story of how he was never accepted among his fellow mussels, and how difficult his life was. He believed that all this was caused by jmAnguus, because he was everything jlAnda ever wanted to be. Add to that jmAnguus's access to large amounts of money, and jlAnda's hatred only grew. Since jlAnda failed to aquire allies a ... 
Mussel stories General Discussion, 29 Sep 2013
Almost a week passed since we left our hideout, running from the mussel invaders. It is difficult to believe only so little time has passed. Right after we left, we came across jmAnguus's army and were captured. As a commander, I was brought to jmAnguus's tent, while my people were awaiting their new inhabitants. There, I had a chance to speak with jmAnguus, and found out that lDsmut said jmAnguus was like someone from "de overkant". JmAnguus then declared war, and somehow found himself a great ... 
Mussel stories General Discussion, 25 Sep 2013
Day 24. Today a few mussel scouts found our base. We killed them, but it woud be foolish to think ourselves safe. Their commander will most likely start wondering where his scouts went, so when that time comes we plan to be far away. Luckily, we also have some good news. Our scouts picked up signs that the mussel lDsmut and his clan declared war on the mussel jmAnguus and his clan. The reason for that is unknown, but we believe we can use the chaos created by the enemy to our advantage. One sma ... 
Mussel stories General Discussion, 24 Sep 2013
Day 23. The second day after mankind's last stronghold fell. The mussels now control almost the entire world, save for a few isolated groups. We found out that the mussels are capable of entering a human brain, controlling it from the inside. This makes it impossible to distinguish humans from mussels at first glance. However, all mussel-controlled humans speak with an accent once associated with people from Zeeland. It appears that the mussels have occupied Zeeland since the eighteenth century ... 
Mussel stories General Discussion, 24 Sep 2013
The mussel invasion has begun. You heard it here first. Hide your women, hide your children, for the day of reckoning is upon us. Those from the waters surrounding "Zeeland", also known as mussels, have started their campaign to overrun the mainland. EVERY MAINLAND. Our only hope lies in a special battle formation. Many researchers have given their lives to help uncover this strategy, and it truly is our best hope. The formation is called "run in a circle and shout", and involves running i ... 
Vulkaanbasis , 04 Sep 2013
In de tijd dat ons groeplidmaatschap nog jong was, toen het kaf nog niet van het koren gescheiden was, was onze groep groter in getale. Nadat de heer Smut mij wees op dit feit, is het mijn mening dat bovengenoemd kaf informatie heeft die onze operatie mogelijk zou kunnen dwarsbomen. Mijn advies, aan de andere leden van het koren, is dat bovengenoemd kaf niet langer het zonlicht op zijn hoofd moet kunnen ervaren. 
Het nieuwe forum! Announcements, 26 Aug 2013
fixed Schraal trouwens dat opera "pointer-events" niet support. Van de ene kant wel handig, want deze bug was er voor iedereen die de fancy editor niet kon gebruiken, en anders had ik deze bug wsl niet gezien. 
Het nieuwe forum! Announcements, 26 Aug 2013
Quoting: Quoting post 2 als ik op submit druk moet ik manually de pagina refreshen gg Nee, dan komt de reply automatisch, zonder refresh, op de pagina te staan. Als dat niet werkt in opera moet je ff de error posten die dan in je web console zou moeten staan. 
Het nieuwe forum! Announcements, 25 Aug 2013
Bij deze is het oude forum weg. Aanschouw de awesomeheid van het nieuwe forum. 
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